CS2 Professional Player Statistics 2025

Glossary of Terms

Rating 3.0
HLTV's latest comprehensive performance metric that evaluates a player's overall impact in matches. It considers kills, deaths, damage, survival, and multikill situations. A rating of 1.00 represents average performance, while anything above 1.20 is considered elite tier. Rating 3.0 is the newest iteration, replacing Rating 2.0 and 2.1 at 08/20/2025.
K/D Ratio (Kill/Death)
A fundamental statistic representing the ratio of kills to deaths. A K/D of 1.00 means a player gets exactly one kill for every death. Top-tier players typically maintain ratios above 1.10, with elite players exceeding 1.30. This metric shows raw fragging efficiency.
K-D Diff (Kill-Death Differential)
The absolute difference between total kills and total deaths over the measured period. A positive differential (+789, +977) indicates the player secured more kills than deaths, contributing net positive eliminations to their team. This metric accumulates over time and shows total impact.
Maps Played
The total number of competitive CS2 maps a player has participated in during the measured timeframe. Professional matches typically consist of Best-of-1 (BO1), Best-of-3 (BO3), or Best-of-5 (BO5) series. More maps indicate higher event attendance and team reliance on the player.
Rounds
The total number of individual rounds played. Each CS2 map consists of up to 24 regular rounds (first to 13 wins), with potential overtime rounds (6 additional rounds per overtime period). This metric shows total playing time and experience volume. A typical competitive map averages 20-25 rounds.
Top 20 Teams Filter
A HLTV ranking system that identifies the 20 strongest professional CS2 teams globally based on tournament results, opponent strength, and recent performance. Filtering statistics by Top 20 teams ensures data quality by focusing only on matches against elite competition, excluding lower-tier tournaments that might inflate statistics.
ADR (Average Damage per Round)
The average amount of HP damage a player deals per round. Since each player has 100 HP (plus armor), ADR shows how much a player softens up or eliminates enemies. An ADR of 80+ is excellent, meaning the player nearly eliminates one opponent per round on average. This metric is valuable because it captures contribution even when assists or "traded" kills aren't credited.